Four controls, and about four seconds to understand them. Everything hard about Sliplap is in what the car does with them.
Play now — freeA gamepad works, and so does a phone: the touch layout puts steering under your left thumb and the pedals under your right. The game is landscape-only on mobile, because a Formula car is a wide thing to look at.
The car is not a sprite with a turn rate. Underneath it is a Formula-1-inspired simulation, and it is the reason the same four keys produce a lap time you can improve for hours:
Measured on the reference car: 0–100 km/h in 1.57 s, 378 km/h flat out (396 in the tow), and 300–100 km/h in 58 m at 7.0 g.
Create Room gives you a four-character code. Send it to anyone; up to five of you race the same circuit under the same conditions. The host picks the circuit, the lap count and the time of day, then starts the lights. Finish, and the next race grids up in reverse order so the last race's winner has work to do.
Every car's position is decided by the server, not by the browsers. The only thing your browser ever sends is which keys you are holding, which is why a speed hack or a skipped lap is not something Sliplap detects — it is something it cannot represent.
Turn up after the lights and you spectate until the next race, rather than being dropped onto a live circuit at 300 km/h.
Lap Records is the whole game against a clock, and it is one lap. A standing start on the line, no lights and no countdown — the clock begins the moment you touch the throttle, so a moment spent reading the first corner is yours to spend. Cross the line and the run is over: there is no second lap to make it up on, which is the point. Your best lap on each circuit is kept and the live delta races you against it, sector splits tell you where the time went rather than just that it went, and the screen at the end has one button on it — go again.
A browser with WebGL 2 — Chrome, Edge, Firefox or Safari, on Windows, macOS, Linux, Android or iOS. Nothing to install, no plugin, no account. The whole game is about a megabyte of JavaScript; every circuit, texture, tree, grandstand and engine note is generated when the page loads.
Next: the four circuits, or the FAQ.
Start a race